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	<title>Comments on: Re: Defining interaction design</title>
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	<link>http://www.vostok.es/blog/re-defining-interaction-design</link>
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		<title>By: The Cosmonaut: Sometimes Luis Villa sees patterns</title>
		<link>http://www.vostok.es/blog/re-defining-interaction-design/comment-page-1#comment-1333</link>
		<dc:creator>The Cosmonaut: Sometimes Luis Villa sees patterns</dc:creator>
		<pubDate>Mon, 18 Aug 2008 23:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/re-defining-interaction-design#comment-1333</guid>
		<description>[...] few days ago I posted something about defining interaction design. Luis Villa replied with a comment that is one hundred times [...]</description>
		<content:encoded><![CDATA[<p>[...] few days ago I posted something about defining interaction design. Luis Villa replied with a comment that is one hundred times [...]</p>
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		<title>By: Javier Cañada</title>
		<link>http://www.vostok.es/blog/re-defining-interaction-design/comment-page-1#comment-1303</link>
		<dc:creator>Javier Cañada</dc:creator>
		<pubDate>Mon, 11 Aug 2008 20:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/re-defining-interaction-design#comment-1303</guid>
		<description>Thanks Ariel, a good one!

Wow, Luis, your comment should be a post, somewhere!!</description>
		<content:encoded><![CDATA[<p>Thanks Ariel, a good one!</p>
<p>Wow, Luis, your comment should be a post, somewhere!!</p>
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		<title>By: Luis Villa</title>
		<link>http://www.vostok.es/blog/re-defining-interaction-design/comment-page-1#comment-1274</link>
		<dc:creator>Luis Villa</dc:creator>
		<pubDate>Sun, 03 Aug 2008 07:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/re-defining-interaction-design#comment-1274</guid>
		<description>Sometimes I see patterns... 

Information Architecture: how it’s structured
Interaction Design: how it behaves
Information Design/Visual Design: how it looks

Front end
XHTML - How is structured
JS - How it behaves
CSS - How it looks

Backend
Model - Data and structure
Controller - Behaviour
View - the look, the skin of the system

Restaurant (I don&#039;t know if I&#039;m kidding here...)
Kitchen: data, ingredients, structure...
Waiter: behaviour, orders
Table: presentation, look

From my humble point of view, all of these layers in any of the domains (conceptual, logical, physical) has a lot to do with design. Maybe I live in a special place sorrounded by programmers and developers who act_as_designers ;-)

As a pattern, we&#039;ve got three layers: a fundation, an intermediary which routes actions betwwen surface and fundation and a surface, the part that the user thinks is the system (because, from the user&#039;s perspective, behind the surface there&#039;s magic).

I&#039;m not a philosopher, maybe I&#039;m saying stupid things.</description>
		<content:encoded><![CDATA[<p>Sometimes I see patterns&#8230; </p>
<p>Information Architecture: how it’s structured<br />
Interaction Design: how it behaves<br />
Information Design/Visual Design: how it looks</p>
<p>Front end<br />
XHTML &#8211; How is structured<br />
JS &#8211; How it behaves<br />
CSS &#8211; How it looks</p>
<p>Backend<br />
Model &#8211; Data and structure<br />
Controller &#8211; Behaviour<br />
View &#8211; the look, the skin of the system</p>
<p>Restaurant (I don&#8217;t know if I&#8217;m kidding here&#8230;)<br />
Kitchen: data, ingredients, structure&#8230;<br />
Waiter: behaviour, orders<br />
Table: presentation, look</p>
<p>From my humble point of view, all of these layers in any of the domains (conceptual, logical, physical) has a lot to do with design. Maybe I live in a special place sorrounded by programmers and developers who act_as_designers ;-)</p>
<p>As a pattern, we&#8217;ve got three layers: a fundation, an intermediary which routes actions betwwen surface and fundation and a surface, the part that the user thinks is the system (because, from the user&#8217;s perspective, behind the surface there&#8217;s magic).</p>
<p>I&#8217;m not a philosopher, maybe I&#8217;m saying stupid things.</p>
]]></content:encoded>
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	<item>
		<title>By: Ariel Guers</title>
		<link>http://www.vostok.es/blog/re-defining-interaction-design/comment-page-1#comment-1268</link>
		<dc:creator>Ariel Guers</dc:creator>
		<pubDate>Fri, 01 Aug 2008 19:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/re-defining-interaction-design#comment-1268</guid>
		<description>Very much on this line of quasi aphoristic definitions:
&#039;&#039;Most people make the mistake of thinking design is what it looks like. (...) Design is how it works.&#039;&#039;
Steve Jobs, in a 2003 New York Times magazine interview
http://www.nytimes.com/2003/11/30/magazine/30IPOD.html</description>
		<content:encoded><![CDATA[<p>Very much on this line of quasi aphoristic definitions:<br />
&#8221;Most people make the mistake of thinking design is what it looks like. (&#8230;) Design is how it works.&#8221;<br />
Steve Jobs, in a 2003 New York Times magazine interview<br />
<a href="http://www.nytimes.com/2003/11/30/magazine/30IPOD.html" rel="nofollow">http://www.nytimes.com/2003/11/30/magazine/30IPOD.html</a></p>
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